Gothic II Complete Classic (Switch) - Day-1 patch online

Gothic II Complete Classic - Changelog of the Day-1 Patch

[ Technical ]

=== Fixes ===

  • Fixed an issue with voicelines being interrupted when the hero enters a room.
  • Changed the FoV calculation formula to allow for widescreen resolutions.
  • Fixed an FPS-related problem that caused the player to get stuck on slopes.
  • Fixed a bug that made it impossible to grab onto ledges while running at high FPS.
  • The player will no longer get stuck above a water surface when transitioning from a jump to a fall.
  • The player will no longer be catapulted backwards when canceling a climbing animation.
  • Fixed a bug that made it impossible for the player to get out of water while going backwards.
  • When loading a savefile, deceased NPCs now have a 50% chance of lying on their front, instead of just their back.
  • Fixed a scripting function oversight which results in previously unheard dialogues being accessible.

=== Improvements ===

  • Hovering over a consumable in the player's inventory will now preview the item's effect on the HP/Mana bars.
  • Grabbing onto ledges while in water is now possible.


[ Scripts ]

=== AI fixes ===

  • NPCs should no longer begin to attack the player after the penalty for a crime is paid.
  • NPCs guiding the player will no longer stutter after reaching their destination.
  • No XP will be awarded if a follower defeats or kills the player in combat.
  • Fixed a potential bug where story and quest events wouldn't be triggered if an enemy died to an Ice Block spell. Additionally, it is no longer possible to steal runes from frozen Seekers.
  • Traders will no longer have their inventories completely wiped, if they are killed by a ranged weapon or magic.
  • It is no longer possible to abuse the Sleep spell scroll by canceling the animation using strafe keys.
  • NPCs will now correctly wake up from the Sleep spell.
  • The regeneration rate of dragons is now fixed at high FPS.
  • When an NPC is killed by a script, they will no longer keep all their runes and trading items. Additionally, any witnessed crimes will also be cleared.

=== Story fixes ===

  • During the quest "Razor hunt", the pirates will no longer follow you once you leave the canyon area by outrunning them.
  • The strength bonus text will no longer appear when giving soup to Pardos.
  • Bringing Shadowbeast Horns to Buster will now always give XP, even after all shadowbeasts are killed.
  • The "Stone tablet of Life Energy I" no longer spawns at the center of the Old Camp. It is now spawned at the correct location.
  • After completing the quest "Diego's Business", Diego's residence will remain accessible to the player, even after a savegame load.
  • Fixed countless mistyped waypoint names, causing items, monsters and NPCs to not spawn correctly.
  • Cavalorn will no longer strip down naked if the meeting of the Circle of Water is carried out without him.
  • The members of the Circle of Water will no longer walk around naked if the meeting is over before they reach their destination in the tavern.
  • Igaraz, Ulf and Agon will now return to the monastery if the player doesn't kill them during "The Test of Fire".
  • Bonuses from wearables will now be ignored when calculating the maximum attribute level that a teacher can teach.
  • Fixed a quest softlock that occurred if the player cleared the cave bandits all by himself after offering Cavalorn help.
  • The exit dialogue option will now always be marked as "END".
  • The "Let the slaves go" dialogue can no longer be selected once the slaves are freed.
  • Corrected an instance where the opposing NPC would speak first after selecting a dialogue option.
  • Logan now teaches how to skin swampsharks, like he says.
  • Huno will no longer try to engage the player in conversation when he's angry, causing the player to get stuck in a perpetual dialogue.
  • Fixed an exploit involving Francis' Paybook.
  • Samuel will now correctly use an alternate voiceline when buying Lou's Double Hammer from him more than once.
  • The hero will now give the correct type and amount of potions to Pardos.
  • Subtituted incorrectly voiced voiceline when talking to Pardos.
  • It is no longer possible to steal the old coins back after selling them to Wasili.
  • The Highwayman on the way to the pyramids will no longer get the player stuck in a perpetual dialogue, if he doesn't have enough gold to play for a crossing.
  • After being left on Irdorath, Biff's permanent dialogue will now be accessible.
  • Serpentes will no longer reprimand you if you refuse the "Forged Mine Shares" quest as a Mercenary or Dragon Hunter.
  • Fixed an incorrect dialogue target, which caused Peck to speak a voiceline intended for the hero.
  • You can no longer ask Mika to help you with Akil's bandits multiple times in a row, causing an infinite XP exploit.
  • You can no longer offer Pedro an extra sausage if you don't have it in your inventory.
  • Igaraz will no longer despawn after being spoken to during "The Test of Fire".
  • Agon will no longer try to kill you after "The Test of Fire" is completed.
  • You can no longer offer Babo an extra sausage if you don't have it in your inventory.
  • Babo will now have a wider variety of voicelines when teaching the player.
  • Certain dialogues with traders and teachers will now create an entry in the information log, as they should.
  • Cornelius will no longer despawn after being sent to prison. Additionally, he will be teleported instead of walking there by himself.
  • Fixed an oversight that prevented Milten from teaching Paladin runes while on Irdorath.
  • Diego will now equip his armor properly when asked to rejoin the hero's party.
  • The player can no longer give gold to Diego if he doesn't have it in his inventory.
  • Diego will no longer initiate the "Here we are" dialogue twice when going to the exchange place to get the "Nostalgy Bonus".
  • It is no longer possible to steal back Shadowbeast Horns after selling them to Buster.
  • Bullco will now harass the hero once a day after he is told to leave the farm, as was originally intended.
  • You can no longer pickpocket Cornelius' diary before Chapter 3.
  • A previously inaccessible dialogue with Zuris about the monastery is now available.
  • After you bring Bosper the first Troll Hide, his comment will change when you sell him subsequent troll skins.
  • The option to ask Matteo for help in regards to joining one of the masters will no longer be listed twice if the player joins a guild before completing the quest "Matteo and Gritta".
  • All 3 Landlord's random dialogues will now play.
  • Asking Vatras about stone tables no longer requires having a specific set of tablets in your inventory.
  • When giving more than one stone tablet to Vatras, the hero will now verbally state doing so.
  • Lares will no longer become unavailable as a guide after leading you to Onar's farm.
  • The skeletons inside Inubis' Crypt will now attack when you approach them, as was the original intention.
  • Corrected wrongly assigned NPC IDs to fix a problem with mismatched routines.
  • Fixed mistimed routine assignments of several NPCs.
  • Esteban now has the key to the chest behind him in his inventory.
  • Agon will no longer despawn after "The Test of Fire" is completed.
  • The Fire Dragon can no longer be killed before Chapter 4.

=== Miscellaneous fixes ===

  • The Lightning spell now does double damage to enemies in water, as it should.
  • The Ice Block spell will now correctly leave the opponent at 1 HP, as was originally intended.
  • Consuming multiple stalks of swampweed will no longer cause the camera to glitch out.
  • The hero will now make a comment upon using a stone tablet, as he should.
  • Fixed incorrectly specified descriptions of melee weapons. As a result, the properties of weapons should now always be listed in the same order.
  • The broken and discharged variants of the Eye of Innos will now use the correct models.
  • The player is no longer able to receive XP after passing away.
  • The camera will no longer zoom into the hero's chest when sitting on a bench.
  • Women and seekers now have functioning pain and death sounds.
  • The correct sound now plays when upgrading the Claw of Beliar.

=== Improvements and additions ===

  • Raven will now begin talking even when he's praying.
  • A message is now displayed when the player dies.
  • Restored unused voicelines for when the player talks to a victim of his crimes after paying a fine.
  • The hero now has an animated reaction to being possessed by a seeker.
  • Increased SVM voiceline variety for certain actions.


[ Data Fixes ]

=== Meshes ===

  • Armors will now use the same texture while viewed in the inventory as they do when the player is wearing them.
  • The head of a Mantis will no longer change appearance when traveling across loading zones.
  • Dragon Scales now use the correct texture.
  • The Lurker Claw will no longer fall through the ground when dropped.
  • Warg Fur now uses the correct texture.
  • Fixed a material conflict that caused Bloodwyn's head to change appearance when traveling across loading zones.
  • Fixed a stretched texture on the Orc Axe model.
  • The Wind Cudgel now uses the correct texture.
  • The Storm Cudgel now uses the correct texture.
  • The Light Miltia Armor now hangs in the barracks instead of the old Guard Armor.
  • Tree leaves in the Valley of Mines are no longer solid.

=== Animations ===

  • Fixed a model error, due to which the chainmal coif wouldn't appear on the Light Dragon Hunter's Armor.
  • The helmet of the Heavy Dragon Hunter's Armor now has blades, which were missing due to a model error.
  • NPCs wearing the Medium Dragon Hunter's Armor now have a correctly textured neck.
  • The neck on Lester's Armor is now connected to the head and will move accordingly.
  • Greg's pirate hat now uses the correct texture.
  • The crossbow's animations are now synced with the player's when shooting.
  • The Fire Golem running attack is now correctly timed with the animation.
  • Fixed a duplicate sound effect when using the weed stomper.
  • Fixed several scenarios when monsters would freeze when plunging into deep water.
  • NPCs as well as the player will now produce an audible splashing sound when falling into a body of water.
  • Fixed squished shoulders in the lightning victim animation.
  • Two handed weapons will no longer become dettached from the hand when sprinting after a performing a frontal attack.
  • When falling into water with the acrobatic skill, the correct animation will now play, meaning the hero will no longer get rotated into a weird position.
  • Fixed incorrect textures on the campfire meshes.
  • All female heads now have correctly textured teeth and mouth.
  • All female heads now have properly animated facial expressions and movements.
  • Restored and fixed an unused head model for pirates.
  • NPCs heads will no longer squish while eating.
  • The bowstring of the Hunting bow and Composite bow will now retract when shot.
  • Fixed a stretched texture on the light crossbow model.
  • Crossbows are now unloaded when holstered.
  • The militia crossbow now uses a metal texture.
  • Meatbugs will no longer get stuck when entering water.
  • Zombies will now drown properly when falling into a body of water.

=== Textures ===

  • Fixed missing transparency on the ribcage of Skeleton Mages.

=== World ===

  • Fixed incorrectly mapped textures on numerous surfaces.
  • Fixed several instances of outside geometry protruding into the interiors of houses in the Bandit Camp in Jharkendar, causing position-dependent flickering.
  • The camera should no longer glitch out when hugging the north wall of the house of the healers.
  • The water in the northern part of the swamp in Jharkendar now extends to the bounds of the swamp valley and will no longer end abruptly.
  • Fixed a hole in a cliffside in the northern part of the swamp in Jharkendar.
  • Removed redundant one-sided polygons near a cave entrance on the way to the Pirate Camp in Jharkendar.
  • The water in the fountain of the town's upper quarter now appears and behaves like water.
  • The player will no longer stumble when walking across the drawbridges at town entrances.
  • Fixed the glitchy walls inside the Undead Orc spawning tunnels on Irdorath.
  • The player will no longer stumble when walking up or down the stairs to the Undead Dragon's lair.
  • The player will no longer stumble when walking up or down the stairs to Feodaron's lair.
  • It is no longer possible to go out of bounds by walking along the wall of the giant ravine on Irdorath.
  • The player should no longer become invisible or fall through the ground after being hit by the dragon's breath in Feodaron's lair.
  • Fixed a hole in the world mesh near Dexter's tower.
  • Fixed an incorrect texture on the roof of Inubis' tomb.
  • Fixed incorrectly mapped textures on countless surfaces.
  • Fixed a hole in the roof of a cave near Cavalorn's old woodcutters hut.
  • Fixed an occluder protruding through the ground in the nest of the Fire Dragon, causing visual glitches.
  • The hut in the New Camp containing the letter from the Water Mages now has an interior.
  • Fixed missing collision on various objects around the world.
  • Fixed missing or incorrect focus texts on interactive objects around the world.
  • Locked chests now always have a LOCKED model, and vice versa.
  • Fixed invalid sound instances on several objects.
  • Corrected mistyped item instances in various chests.
  • Adjusted numerous misplaced objects.
  • Fixed incorrect guild ownership on several chests around the world.
  • The chest next to Thorus now has the correct animations.
  • The chest behind Esteban now has a valid key instance.
  • The waterpipe in the brothel now has working animations.
  • The fire PFX in Throben's and Bosper's houses are now properly placed.
  • The sunbeams in the giant cave on Irdorath no longer have collision.
  • All chests now have a valid lockpicking combination.
  • The ore vein in the mine next to Dexter's camp now requires a pickaxe to use.
  • The underground lights in the Monastery will no longer poke through the ceiling, blocking the path above.
  • The chest involved in "The Test of Fire" can now be referenced from the scripts. As a result, a set of dialogues with Pyrokar should now function correctly.
  • The chest next to the ore barons' house is now openable.
  • The bucket at the Old Camp smithy now requires a hot blade to use.
  • The structural planks in the throne room of the Old Camp no longer poke through the ceiling.
  • NPCs will no longer get stuck when walking up a step from the Old Camp barracks to the smithy.
  • The river near the mountain fortress now behaves like a river again.
  • The waypoints in Xardas' tower are now connected to the rest of the world.
  • Fixed misplaced objects in Fajeth's mine.
  • Fixed misplaced lights and objects in Xardas' tower in VoM.
  • Fixed a spot in the New Camp where it was possible to fall through a pile of snow, revealing the ground underneath.