Titan Quest II - Early Access Content Update 7 - FULL PATCH NOTES
Version: 0.6.0-public.130900+win.2727
With this Major Update, we deliver our biggest Chapter to date called the Wild Lands. In addition, as usual there are many other fixes and changes in this update.
Major Topics
- New Chapter: You can now access the new Chapter "Wild Lands" by following the quest at the end of the 3rd Chapter. This Chapter is our largest to date and includes 5 new Fated Quests, 13 new World Quests and over 20 new Events and secrets.
- Creatures and Bosses: The Chapter includes 3 new boss encounters, new creatures to bolster existing factions and 10 new Mini-Bosses. We also include a first (limited) implementation of Hero Monsters in this Chapter
- New Max Level and Tier 5 Passives: We have increased the maximum player level to 55. We have also added a set of new Tier 5 Passives for each Mastery.
- UI Reworks: We have reworked the enemy telegraphs to a new style that also includes better information about when an enemy attack will hit. We have also reworked all Item Icons and Tooltips to give them a glow-up and make them look much more epic.
- Loot Filter: The update features a first limited implementation of the Loot Filter. Please note that this is not the full feature set and it will grow into a much more powerful version with future updates. We just wanted to give you something simple to start out with earlier as we know you are waiting for it for a long time!
- Mark as Junk/Sell All: We have added functionality to Mark items as Junk or Favorite. All Junk items are sold at the same time when selling to a vendor. Favorite Items cannot be sold.
- Chat: We have added Text Chat functionality for Multiplayer.
New Languages: We have added support for Russian and Ukranian languages. We will continue to add new languages throughout Early Access and for 1.0. Disclaimer: These 2 new languages are in a first version and could have bugs or issues still.
Changes to Gameplay and Balance
Masteries
Core
We overlooked Dash Attack when adjusting Critical Hit chances in our last Update so now adjusted this and other stats it has to our current baselines.
- Dash Attack: Adjusted damage increase 15/30/45 -> 20/30/40
- Dash Attack: Adjusted Critical Hit Chance 20/40/60% increased -> +4/6/8%
- Dash Attack: Adjusted Cooldown Increase 0.5/1/1.5 -> 1s at all levels
Earth
- Added new Tier 5 Earth Passives: Cinderbreak, Stoneborn Army, Erosion, Fire Domain, Stone Domain
- Earth Invoker: Summon Health bonus adjusted from 40% to 20%
Forge
- Added new Tier 5 Forge Passives: Annealed Wrath, Living Armament, Caustic Fumes, Iron Domain
Rogue
- Added new Tier 5 Rogue Passives: Death Angle, Mortal Blades, Lacerate, Poison Domain, Blade Domain
Storm
- Added new Tier 5 Storm Passives: Relentless Invoker, Unerring Storm, Wailing Winds, Lightning Domain, Cold Domain
We chose to buff certain aspects of Call Lightning, especially the optional Cooldown playstyle should now feel more worthwhile. - Call Lightning - Cooldown: more Damage 60%-140% -> 120%-230%, more Ailment Chance 60%-140% -> 120%-230%
- Call Lightning - Enhanced Ailment: Ailment Chance +50/100/150/200/250% -> +25/50/75/100/125%
- Call Lightning - Damage 12 -> 13, Radius 1.5m -> 1.6m
- Engage: Buff Duration 1.5s -> 2.5s
Warfare
- Added new Tier 5 Warfare Passives: Carnage, Precision Strikes, Brutal Impact, War Domain, Sanguine Domain
Leap: Enabled Modifier Engage
Items
- Mark as Junk/Sell All: We have added functionality to Mark items as Junk or Favorite. All Junk items are sold at the same time when selling to a vendor. Favorite Items cannot be sold.
- Changed the name of "Boar Hide" Charm to "Ichtian Pearl" keeping its effects as a socketable for Jewelry
Added a new version of the "Boar Hide" Charm that goes onto Armors with an appropriate effect - Charms and Relics will now drop in addition to the number of random items dropped by each enemy, not potentially taking "slots" from other drops as in the past.
- Relics can now drop from lower tier enemies with a lower chance
- Bosses will now have a much higher chance for Epic items when defeated for the first time. They also have an increased epic drop chance for repeated kills.
- Attempting to sell an item with a socketed charm or relic will now automatically unsocket the charm/relic and only sell the base item
- Added new Relics: Fury of Skylla, Judgement of Minos, Herakle’s Might, Shade of Hector
Hera’s Scepter:
- 5//45% increased Poison Damage → 10//30% increased Poison Damage
20//60% increased Plagued Chance → 10//30% increased Plagued Power
4//12% increased Plagued Duration → 7//21% increased Plagued Duration
Completion:
+2 Maximum Plagued Stacks (Unchanged)
10% increased Total Poison Damage against Plagued enemies
Creatures and Bosses
- Bandit Bodyguard: Taunt ability that turns allies invincible can now only affect up to 4 creatures
Ixion: Ixion will now leap to the center of the arena, instead of walking, before the phase change.
UI and Other
- Improved auto-sort behavior for rings so they position better in the inventory and don't block larger spaces
- Fixed a race condition between game and physics system that could lead some environment objects not to fade out properly when the player stands behind them (e.g. dungeon walls)
- Navigation areas only used by enemies (e.g. water pools in the Skylla arena) are now excluded from the map UI
- Loot Filter: Added basic functionality for filtering loot on the ground. Currently it only supports filtering by rarity but this feature will be expanded in the future. You can customize your Loot Filter per character in the new in-game options menu "Character" tab.
- Reworked Enemy Telegraphs: Enemy telegraphs now display in a new visual style. They also have an indicator for timing that makes it easier to discern when exactly an ability will hit.
- Improved item tooltips and item icons
- Mark as Junk/Favorite and Sell All: We have added functionality to Mark items as Junk or Favorite. All Junk items are sold at the same time when selling to a vendor. Favorite Items cannot be sold.
Multiplayer
- Added Text Chat functionality to Multiplayer
- Inventory items can be linked to text chat while editing a chat message
Visuals
- Changed the color of Vitality Drain effects in the game
- Improved visuals of Ghost type enemies
- Visually improved creature decay after they die.
Bugfixes
Masteries
A quick word on Mastery Balance: This update does not contain a huge amount of Mastery balancing changes. This doesn't mean we think mastery balance is perfect, though, and don't think changes are needed anywhere.
On the contrary!
We are currently hard at work on the Spirit Mastery and plan to do larger balancing adjustments where we take an in-depth look at balance and Masteries after wrapping that up.
Storm
- Ice Shards - Frost Explosion: Fixed a crash occurring when using the modifier
Items
- Charms and relics in your secondary weapon set are now counted properly as currently equipped
- Health Potion: Fixed that increases to Charge Recovery were factored in twice
- Hollow Fang: Fixed completion bonus not being properly granted
Creatures and Bosses
- The Feral Hippokampos can no longer be damaged while it is spawning
- Bandit Bodyguard: Fixed Taunt ability's immunity sometimes not being removed from allies
- Fixed some status effects (e.g. Frozen) not being visible on characters
- Fixed missing name prefix from some Skeleton Fighter spawns in Northern Beaches
- Creature: Fixed Centaur Charge abilities dealing damage more times than they should
Quests and Content
- Fixed initial dialogue with Onetas not being canceled when player leaves the area.
- Fixed an issue that could cause a Centaur to be stuck on a roof.
Multiplayer
- Fixed an issue that could cause some previously visited locations to be lost for clients in multiplayer
- Fixed an issue that could cause characters on clients to always holster their weapons during dialogues, even when they shouldn't
Other
- Uncancellable dialogues will no longer be canceled if started while the player is stunned
- Fixed an issue that prevented sounds from destructible objects (and some others) from playing
Performance
Performance is always an ongoing topic for us, since every new feature and content piece potentially adds new CPU/GPU/memory cost.
Here are some of the areas we touched this update to improve overall performance and hitches:
- Significantly improved CPU cost of damage application and death events that led to hitches. However, this work is far from done.
- Improved GPU cost of many fog, water and lighting effects
- Improved CPU cost of character status effect visualization (burning, poisoned, chilled)
- Improved CPU cost of inactive characters
- Improved CPU cost of input and targeting systems that were doing duplicate scene queries and UI updates
- Improved CPU cost of the inventory preview scene
- Improved CPU and GPU cost of various spell VFX
- Improved CPU and total memory cost of item and sound databases loaded during startup


