WRECKFEST Season 2 Update

CONTENT

  • Added support for the DLC pack "Getaway Car Pack" containing three new cars: Bullet, Razor and Cardinal.
  • Added a new free track: Hillstreet Circuit with both forward and reverse layouts.


TOURNAMENT MODE

  • New tournament season: Getaway Heat.
  • New free tournament reward car: Rocket RX.
  • New free tournament reward bundles and paint jobs.
  • Score Streak events now last the correct time instead of always three minutes.

SYSTEM

  • Fixed an issue in which save data was reset. Our apologies for anyone affected by this issue.
  • PC only: Fixed an issue in which the game failed to launch due to "assists.aids" being corrupted.
  • PC only: Fixed an issue in which the game crashed to "OUT OF MEMORY" during launch.
  • PC only: Title no longer crashes to "Out of Vertex Buffer Memory" in certain scenarios.

GAMEPLAY

  • Dynamic objects such as tires no longer throw the car off-path after hitting the wheel of the car.
  • AI is slightly less aggressive towards the player on Novice and Amateur difficulty.
  • AI now uses Firefly also in the Class A.

MULTIPLAYER

  • The server no longer incorrectly loads a tournament track when trying to change the track.

VEHICLES

  • In general, visual parts such as spoilers no longer detach from a slightest nudge.
  • Improved Big Rig handling and bottom collisions.
  • Added Class B and Class A engine upgrades for Motorhome, and made AI also use them.
  • Improved Sweeper suspension setups and bottom collisions.
  • Increased Sweeper suspension ride height and adjusted bottom collision.
  • Sweeper exhaust geometry no longer glitches out as easily after deforming.
  • Bumpers of Venom and Hunter Panther no longer detach too easily.
  • Improved Hunter Panther scoop hood texturing.
  • Improved Hunter Panther grille upgrades.
  • Fixed Hunter Panther fender flares clipping.
  • The front bumper of El Matador longer floats in the air.
  • The roll cages of Raiden RS no longer cut through the interior window. 
  • Improved Hellvester visual damage. Also, the exhaust pipe no longer detaches too easily.
  • Missing side protectors for Speedbird are now available again.
  • Wildking exhaust stacks no longer clip with the sway bars.
  • Improved Rocket DLC rear wing positioning.

USER INTERFACE

  • PC only: In Server Browser, a server can now be added as a favorite. Favorites are always shown on top and sorted according to the selected sorting method.
  • PC only: In Server Browser, special characters and spaces are now disregarded when sorting the servers alphabetically.
  • In Car Selection (Garage, Custom Event, Lobby), cars can now be sorted according to their class and performance, type or region as well as alphabetically.
  • In Car Selection, a car can now be marked as a favorite. Favorites are always shown first in the list and sorted according to the selected sorting method.
  • In Custom Event creation, game now remembers the AI Set selected by the player, instead of always reverting to "Same As Player" set.
  • In Elimination Race, elimination notification is now easier to see.

AUDIO

  • Dragslayer: New engine sounds.
  • Gatecrasher: Fixed engine pitch (tuning) misconfiguration.
  • Killerbee & Boomer (all player models): Raised engine volume in overall mix to counter sound masking in races with 23 AI & dense start grid layout, and esp. on integrated flat-screen loudspeakers.
  • Surround sound: Player engine sounds are now mixed to surround center channel only when using chase camera views.
  • Surround sound: Fixed player car panning issues in bumper camera view.
  • Surround sound: Fixed emitter position tracking of collision sounds belonging to player car object, to not have sounds fall behind/past the car at high speeds.
  • In-Game: Fixed tire surface detection to not play sounds for incorrect material when loss of wheel contact occurs at slower rate (low speed, gentle slopes etc.).
  • In-Game: Added unique tire sounds for wood surface.
  • In-Game: Adjusted vehicle position tracking for less erratic audio panning when rotating chase camera around player vehicle.
  • In-Game: AI cars are mixed louder when in close proximity of camera (distance <15 meters), to improve spatial placement and separation when overtaking or being overtaken by.