SpellForce: Conquest of Eo Patchnotes Update 1.9
December 18, 2024
Patch 1.9 Origins
Content
- Added a tutorial which explains some of the basic and more advanced topics of the game.
- Added "Origins": A new way to experience the game by changing how you start. Six different paths, each with its own story and reward.
Features
- Battles can be restarted during or directly after a battle.
- True auto resolve can now be enabled in the Gameplay options. It removes the fuzziness of the auto resolve preview and replaces it with a detailed damage and death preview.
- Lenya now provides a consumable skill to neutralize Poison.
- Added a toggle to battles to permanently speed up all actions within this battle.
- Yngrid has an additional adventure, filling the blank space on her spell page.
Quality of Life
- Added a prominent language chooser on first start of the game to allow users to change the game language without needing to find the settings menu.
- The speed tooltip in the unit window now also exposes that unit's worldmap movement modifications.
- There is now a UI element highlighting unexplored locations. Toggles with the setting to show harvestable locations.
- New and animated Battle-End screens.
- Added a notification for soon to be depleted locations.
- Select a free slot in room extension crafting by default.
- Shortened the spell book animation time when receiving a fully researched spell (either through buying it or from an adventure).
- The crossbow reload animation now does not block other actions for as long.
Balancing
- The research loot pickup now sometimes yields thematically fitting artefacts and resources (tomes, scrolls...)
Bugfixes
- Fixed the effect on the "Corrupted Glyph of the Leader", now works correctly in any case.
- Fixed an issue with Bonds (Dreamweaver’s Bond, Absorb Pain) that would lead to weird behavior in combat when a status effect dealt damage to a bonded unit.
- Fixed an issue where the "there is research to invest in" button wouldn't show up if you already finished all research and then gained a new one.
- Fixed bug where "Keep Crafting Ingredients" ignores filtered items for refill.
- If one of your units gets zombified, its items are now correctly returned to you.
- Fixed an issue that caused the campaign selection to sometimes need additional input to select the correct archetype on gamepad.
- "Consumables don’t cost an action” now also works if the unit doesn't have any actions left anymore.
- Spireward connections to Circle mage towers now correctly disappear with the Spire.
Modding
- Added Demonology recipes to Initial Crafting Recipes asset.
- Localization can now be hot reloaded through a button in the debug menu. Some text will be reloaded automatically (e.g. Adventure texts) some need to be displayed again (e.g. opening / closing windows, hovering over a tooltip again).
- Expanded the functionality of CampaignStartLocation class.